Kisuk: The Raven's Daughter (2018-2019)
In Junior Year, I was picked up by a student game team as the Lead Creature Designer and Creature Animator for their 3D Unity-Engine game based around Inuit folklore and features several spirit creatures. Within the year, we were able to implement basic Caribou enemies as well as a Polar Bear boss. Though other spirits were planned, the game team ultimately collapsed the following summer.
Kisuk: The Raven's Daughter (2018-2019)
In Junior Year, I was picked up by a student game team as the Lead Creature Designer and Creature Animator for their 3D Unity-Engine game based around Inuit folklore and features several spirit creatures. Within the year, we were able to implement basic Caribou enemies as well as a Polar Bear boss. Though other spirits were planned, the game team ultimately collapsed the following summer.
Animator and Creature Designer

Excalibots (2019)
During Fall 2019, I was hired by a student team to work on some animations for their 3D top-down hack-n-slash game. I primarily did the animations sets for two NPCs as well as an enemy variant in the game. For the large enemy, I animated all of it's idle, movement and attack animations while the others were mostly character interactions and emotes.
I also helped finish some line work, coloring, and animating for their 2D in-game cinematic cutscenes.